Constraint driven game developer.
After leaving Mad Teacher due to lack of time i had to pick a new hobby. Always wanted to make games, so with my professional experience in .net i picked unity.
When planning a game i prioritize lowest time to finish possible - because i have little to no time for development and i'm doing it irregulary.
I hate it how majority of mainstream gamedev, especially mobile, is mainly about monetization, and not about making a good game. If I ever release one of my projects, I want to earn money because players liked it, not because they were tricked to pay or watch ads.